Books authored:

  1. Lachman, R. (2025, forthcoming). “Digital Wisdom: Rethinking Innovation in the Age of AI”. Taylor & Francis
  2. Cizek, K., Uricchio, W., Kamat, S., Kim, A., Romano, C., Wolozin, S., Stephenson, M., Harris, T.A., Holmes, M., Anderson, J., Weaver, Il, Carter, M.A., Winger-Bearskin, A., Massih, L., Rafsky, S., Lachman, R., Mertes, C. (2022). Collective Wisdom: Co-Creating within Communities, across Disciplines and with Algorithms. MIT Press.

 

Chapters in Books:

  1. Lachman, R. (2024 forthcoming). “Talking to Strangers: the Challenges of Conversational AI and Human Expectations” in Raquel Benitez Rojas & Francisco Martínez Cano (Eds), Revolutionizing Communication: The Role of Artificial Intelligence. CRC Press/Routledge, Taylor and Francis Group.
  2. Lachman, R. and Joffe, M. (2020). “Applications of Artificial Intelligence in Media and Entertainment” in A. Cheok & T. Musiolik (Eds), Analyzing Future Applications of AI, Sensors, and Robotics. Hershey, PA: IGI Global Press

           

Papers in Refereed Journals:

  1. McCabe-Bennett, H., Kandasamy, K., Carney, A.E., Lachman, R., Girard, T.A., & Antony, M.M. (in press). Investigating the neuropsychological features of hoarding disorder using a novel virtual reality paradigm. Cognitive Neuropsychiatry.
  2. McCabe-Bennett, H., Roorda, B.A., Girard, T., Lachman, R., & Antony, M.M. (in press). Relationship among indecisiveness, perfectionism, and hoarding symptoms in individuals with and without hoarding disorder. Journal of Obsessive-Compulsive and Related Disorders.
  3. Martínez-Cano, F.J. Ivars-Nicolás, B., & Lachman, R. (2024). Immersive Narratives as Prosocial Agents. Fonseca, Journal of Communication, (28), 5-9.
  4. Martínez-Cano, FJ., Lachman, R. and Canet, F. (2023) VR content and its prosocial impact: predictors, moderators, and mediators of media e􀀀ects. A systematic literature review. Frontiers of Communication. 8:1203242. doi: 10.3389/fcomm.2023.1203242
  5. Fiocco, A. J., Millett, G., D’Amico, D., Krieger, L., Sivashankar, Y., Lee, S. H., & Lachman, R. (2021). Virtual tourism for older adults living in residential care: A mixed-methods study. Plos one16(5), e0250761.
  6. McCabe-Bennett, H., Provost-Walker, O., Lachman, R., Girard, T.A., & Antony, M.M. (2020). A virtual reality study of experiential avoidance, emotional experiences, and hoarding symptoms. Journal of Obsessive-Compulsive and Related Disorders27, 100590. https://doi.org/10.1016/j.jocrd.2020.100590    
  7. McCabe-Bennett, H., Lachman, R., Girard, T.A., & Antony, M.M. (2020). A virtual reality study of the relationships between hoarding, clutter, and claustrophobia.  Cyberpsychology, Behavior, and Social Networking, 23(2), 83-89. https://doi.org/10.1089/cyber.2019.0320
  8. Lachman, R. and Rahnama, H. (2018). “A Case-Study in Collaboration, Cross-Disciplinarity, and Mixed Reality Prototyping in Higher Education.” Journal of Higher Education Theory and Practice 18(3)
  9. Lachman, Richard. (2017). "Emergent Principles for Digital Documentary." VIEW Journal of European Television History and Culture 5.10: 97-109.
  10. Lachman, R. Watson, C. (2010).  “Creating a User-steerable Media Presentation-system as a Canadian/Australian Distance-Learning Project.”, Australasian Canadian Studies, Vol 28, No 2 , Pages 97-112.

Papers in Refereed Conference Proceedings

  1. Zhang, G., & Lachman, R. (2023, November). Branching Out: An Analysis of Mass-Audience Interactive Videos after Bandersnatch. In 2023 IEEE Gaming, Entertainment, and Media Conference (GEM) (pp. 1-6). IEEE.
  2. Jaramillo, L. M, Arevalo, M. B., Lachman, R., (2022). "Teaching Emotional Regulation and Awareness Through a Virtual Reality Rhythm Game," 2022 IEEE Games, Entertainment, Media Conference (GEM), St. Michael, Barbados, pp. 1-6, doi: 10.1109/GEM56474.2022.10017887.
  3. Chan, L., Chandross, D., Cober, S., & Lachman, R. (2022, November). TOMO VOX: Exploring Cozy Games and Character-driven Storyworlds for Pediatric Voice Therapy. In Proceedings of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 127-132).
  4. Samek, M., Tibu, T., Lachman, R., & Mazalek, A. (2021, June). Stories Incarnate: Designing embodied, interactive storytelling experiences for live audiences. In Creativity and Cognition (pp. 1-8).
  5. Tomasi, J., Tiwari,A., Zai, C., Zai, G.,  Lachman, R., Gaspar,C., Kennedy, J. (2021).Using a Remote Virtual Reality Paradigm to Investigate Anxiety-Related Phenotypes: A Feasibility Study. World Congress of Biological Psychiatry (forthcoming)
  6. Provost-Walker, O., McCabe-Bennett, H., Girard, T.A., Lachman, R., & Antony, M.M. (2020, May).  Indecisiveness and perfectionism in hoarding disorder.  Canadian Psychological Association, Montreal, QC.
  7. Uy, D.A., McCabe-Bennett, H., Girard, T., Lachman, R., & Antony, M.M. (2019, November). Virtual reality: A new approach to studying hoarding disorder. Poster presented at the meeting of the Association for Behavioral and Cognitive Therapies, Atlanta, GA.
  8. Smilovitch, M., & Lachman, R. (2019, October). BirdQuestVR: A Cross-Platform Asymmetric Communication Game. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 307-313).
  9. Kroma, Assem, and Lachman, R. "Alzheimer's Eyes Challenge: The Gamification of Empathy Machines." Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM, 2018.
  10. Krieger, L., Lachman, R., & Fiocco, A. J. (2018, October). Virtual tourism for older adults living in retirement homes: A qualitative analysis. 47th Annual Scientific and Educational Meeting of the Canadian Association on Gerontology, Vancouver, BC.
  11. Lachman, R. and Rahnama, H. (2018). “A Case-Study in Collaboration, Cross-Disciplinarity, and Mixed Reality Prototyping in Higher Education.” Proceedings of IAFOR International Conference on Education, Honolulu, HI pp 47-58
  12. McCabe-Bennett, H., Girard, T.A., Lachman, R., & Antony, M.M. (2017). Examining the effects of emotional intensity and experiential avoidance in hoarding disorder using virtual reality technology. Association for Behavioral and Cognitive Therapies, San Diego, CA.
  13. Harley, Daniel, and Lachman, Richard. (2014) "CHI PLAY 2014: the bellman: subtle interactions in a linear narrative." Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ACM.
  14. Lachman, Richard. (2014). "Preliminary Results from a University-Based Incubator for Transmedia Digital Prototypes." Proceedings of EdMedia: The World Conference on Educational Multimedia, Hypermedia and Telecommunications. Vol. 2014. No. 1.
  15. Lachman, R. (2012). “TIFF.Nexus: A collaborative cross-media development project across across Academic and Creative Media sectors”,  Proceedings of the 4th International Conference on Education and Learning Technologies (EduLearn 12). Barcelona, Spain
  16. Lachman, R.,  Clare, A. and Lieberman, W. (2010). “Rock Mars: cross-industry collaboration on a rich media educational experience (Preliminary Results),” Procedia - Social and Behavioral Sciences, Volume 9, World Conference on Learning, Teaching and Administration Papers, Pages 1352-1356, ISSN 1877-0428, DOI: 10.1016/j.sbspro.2010.12.333.
  17. Lachman, R. and Watson, C. (2010)Creating a User-steerable Media Presentation-system as a Canadian/Australian Distance-Learning Research Project”, in Proceedings of the 15th Biennial Conference of the Australian and New Zealand Association for Canadian Studies (Armidale, Australia)
  18.  Lachman, R. , Clare, A. and Liberman, W. (2010) “Mars Rocks: Cross-Industry Collaboration on a Rich-Media Education Experience in Edulearn10, the Proceedings of the International Conference on Education and New Learning Technologies 2010, pages 5121-5129
  19. Lachman, R. (2008). Diamond Road Online: a user-guided documentary experience.  In ACM SIGGRAPH 2008 New Tech Demos (Los Angeles, California, 2008). SIGGRAPH '08. ACM, New York, NY,
  20. Diamond, S., Carpendale, S., Lachman, R., Portway, J., (2002) Data Metaphors, Data Visualization, IEEE Information Visualization, London, Conference Proceedings
  21. Lachman, Richard. (1997). "Mapping Character Animation to Computer Interface". Proceedings of the Workshop on Animated Interface Agents, IJCAII. Nagoya, Japan.
  22. Stern, Andrew; Lachman, Richard and Harrington, Alan. (1998) "Virtual Petz 3: Breeding and Environments". Lifelike Characters Conference (Snowbird, Utah, USA)