- Zhang, G., & Lachman, R. (2023, November). Branching Out: An Analysis of Mass-Audience Interactive Videos after Bandersnatch. In 2023 IEEE Gaming, Entertainment, and Media Conference (GEM) (pp. 1-6). IEEE.
- Jaramillo, L. M, Arevalo, M. B., Lachman, R., (2022). "Teaching Emotional Regulation and Awareness Through a Virtual Reality Rhythm Game," 2022 IEEE Games, Entertainment, Media Conference (GEM), St. Michael, Barbados, pp. 1-6, doi: 10.1109/GEM56474.2022.10017887.
- Chan, L., Chandross, D., Cober, S., & Lachman, R. (2022, November). TOMO VOX: Exploring Cozy Games and Character-driven Storyworlds for Pediatric Voice Therapy. In Proceedings of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 127-132).
- Samek, M., Tibu, T., Lachman, R., & Mazalek, A. (2021, June). Stories Incarnate: Designing embodied, interactive storytelling experiences for live audiences. In Creativity and Cognition (pp. 1-8).
- Tomasi, J., Tiwari,A., Zai, C., Zai, G., Lachman, R., Gaspar,C., Kennedy, J. (2021).Using a Remote Virtual Reality Paradigm to Investigate Anxiety-Related Phenotypes: A Feasibility Study. World Congress of Biological Psychiatry (forthcoming)
- Provost-Walker, O., McCabe-Bennett, H., Girard, T.A., Lachman, R., & Antony, M.M. (2020, May). Indecisiveness and perfectionism in hoarding disorder. Canadian Psychological Association, Montreal, QC.
- Uy, D.A., McCabe-Bennett, H., Girard, T., Lachman, R., & Antony, M.M. (2019, November). Virtual reality: A new approach to studying hoarding disorder. Poster presented at the meeting of the Association for Behavioral and Cognitive Therapies, Atlanta, GA.
- Smilovitch, M., & Lachman, R. (2019, October). BirdQuestVR: A Cross-Platform Asymmetric Communication Game. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 307-313).
- Kroma, Assem, and Lachman, R. "Alzheimer's Eyes Challenge: The Gamification of Empathy Machines." Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM, 2018.
- Krieger, L., Lachman, R., & Fiocco, A. J. (2018, October). Virtual tourism for older adults living in retirement homes: A qualitative analysis. 47th Annual Scientific and Educational Meeting of the Canadian Association on Gerontology, Vancouver, BC.
- Lachman, R. and Rahnama, H. (2018). “A Case-Study in Collaboration, Cross-Disciplinarity, and Mixed Reality Prototyping in Higher Education.” Proceedings of IAFOR International Conference on Education, Honolulu, HI pp 47-58
- McCabe-Bennett, H., Girard, T.A., Lachman, R., & Antony, M.M. (2017). Examining the effects of emotional intensity and experiential avoidance in hoarding disorder using virtual reality technology. Association for Behavioral and Cognitive Therapies, San Diego, CA.
- Harley, Daniel, and Lachman, Richard. (2014) "CHI PLAY 2014: the bellman: subtle interactions in a linear narrative." Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. ACM.
- Lachman, Richard. (2014). "Preliminary Results from a University-Based Incubator for Transmedia Digital Prototypes." Proceedings of EdMedia: The World Conference on Educational Multimedia, Hypermedia and Telecommunications. Vol. 2014. No. 1.
- Lachman, R. (2012). “TIFF.Nexus: A collaborative cross-media development project across across Academic and Creative Media sectors”, Proceedings of the 4th International Conference on Education and Learning Technologies (EduLearn 12). Barcelona, Spain
- Lachman, R., Clare, A. and Lieberman, W. (2010). “Rock Mars: cross-industry collaboration on a rich media educational experience (Preliminary Results),” Procedia - Social and Behavioral Sciences, Volume 9, World Conference on Learning, Teaching and Administration Papers, Pages 1352-1356, ISSN 1877-0428, DOI: 10.1016/j.sbspro.2010.12.333.
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Lachman, R. and Watson, C. (2010) “Creating a User-steerable Media Presentation-system as a Canadian/Australian Distance-Learning Research Project”, in Proceedings of the 15th Biennial Conference of the Australian and New Zealand Association for Canadian Studies (Armidale, Australia)
- Lachman, R. , Clare, A. and Liberman, W. (2010) “Mars Rocks: Cross-Industry Collaboration on a Rich-Media Education Experience” in Edulearn10, the Proceedings of the International Conference on Education and New Learning Technologies 2010, pages 5121-5129
- Lachman, R. (2008). Diamond Road Online: a user-guided documentary experience. In ACM SIGGRAPH 2008 New Tech Demos (Los Angeles, California, 2008). SIGGRAPH '08. ACM, New York, NY,
- Diamond, S., Carpendale, S., Lachman, R., Portway, J., (2002) Data Metaphors, Data Visualization, IEEE Information Visualization, London, Conference Proceedings
- Lachman, Richard. (1997). "Mapping Character Animation to Computer Interface". Proceedings of the Workshop on Animated Interface Agents, IJCAII. Nagoya, Japan.
- Stern, Andrew; Lachman, Richard and Harrington, Alan. (1998) "Virtual Petz 3: Breeding and Environments". Lifelike Characters Conference (Snowbird, Utah, USA)
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